Evil Hunter Tycoon Wiki ~repack~ Jun 2026

: Basic resource gathering and introducing your first generation of Hunters.

Focus on enhancing weapons to +10 initially, and enhance armor to +10 if additional power is needed. At the Expert stage, consider enhancing orange-grade equipment to +15.

Tiers determine base stat totals and are divided into . Each hunter has three stat categories: Normal (0 points), High (Sky Blue, 1 point), and Highest (Orange, 2 points). Evil Hunter Tycoon Wiki

You play as the village chief, responsible for everything from town construction and crafting to selling goods and training hunters. You can wait for mercenaries to arrive or recruit them through scrolls (gacha system). While Evil Hunter Tycoon is described as a semi-idle game, many players note it leans heavily into its RPG and management aspects, making it feel far more active than a traditional idle title.

The is a textbook example of a "Good Enough" resource. It will get you through the tutorial, help you pick your first party composition, and tell you what materials you need to craft the next sword. However, it requires patience to navigate the ads and a discerning eye to spot outdated info. : Basic resource gathering and introducing your first

Pets assist your hunters by gathering resources and providing buffs. Early-game players should consider using diamonds to purchase two Vampire Bats, as these pets prove invaluable during the early stages. For the best long-term results, invest in Vampire Bat, Dragon Pet, and Dark Fox—these three pets grant buffs to all hunters simultaneously.

Craft high-tier gear at the Blacksmith and list it for sale. Hunters will organically save up their gold to buy these upgrades. 🏰 Endgame Content & Advanced Modes Tiers determine base stat totals and are divided into

Early on, banish Normal hunters to make room for higher-tier hunters. Rare hunters are useful until you can replace them. Classes and Roles Berserker: Melee damage dealers. Ranger: Ranged attackers with high critical hits. Sorcerer: Magical damage, vital for AOE (Area of Effect). Paladin: Tanky healers who absorb damage.