Cubebrush Art School Term 1 By Marc Brunet ^new^ Guide
: Focuses on basic human proportions, gesture drawing, and building a "skeleton" using simple shapes like cylinders. Perspective 1
This module acts as the laboratory where you apply your technical knowledge. It emphasizes image manipulation, digital cleanup, and the non-destructive editing workflows used in professional studio pipelines. cubebrush art school term 1 by marc brunet
He doesn't talk for 40 minutes. Each video is 10–15 minutes of pure "do this, avoid that." He also provides brushes and custom PS/Procreate canvases that actually mimic his workflow. : Focuses on basic human proportions, gesture drawing,
Term 1 of the ART School is designed as a foundational "bootcamp." Its goal is to bridge the gap between being a hobbyist and developing the structured skills of a professional illustrator or concept artist. He doesn't talk for 40 minutes
He worked at Blizzard Entertainment on major titles like Overwatch and World of Warcraft before founding Cubebrush. His teaching style is direct, encouraging, and highly technical. He focuses on industry-standard workflows, ensuring you do not pick up bad habits that could hurt your career prospects later. Pros and Cons of Term 1
Breaking the complex human body down into simple 3D primitives—spheres for the skull, cylinders for the limbs, and boxes for the torso and pelvis.