: If you are playing an evil or neutral role, have a believable village claim ready (like Doctor or Bodyguard) before people start questioning you.
Strategy : Calculate player positions carefully to cause maximum collateral damage to both teams.
: Can choose to protect one fellow werewolf from nighttime deaths or abilities.
Douses players in gas and can choose to ignite them all at once. wolvesville all roles
These roles do not kill traditionally but win through social manipulation and the voting system.
Seer + Guardian Wolf is the classic combo. Detective is underrated for finding wolf visitors.
Never guess. Only throw holy water when a Wolf claim is highly probable but unproven. 🐺 The Werewolf Faction : If you are playing an evil or
| Role | Ability Description | |------|---------------------| | | Each night, kill one player. Cannot be killed by werewolves. Wins when everyone except you is dead | | Arsonist | Each night, choose: douse 2 players in gasoline OR ignite all doused players, killing them. Cannot be killed by werewolves | | Bomber | Place a bomb at night that kills up to 3 players (horizontal, vertical, diagonal pattern). Bomb explodes the following night. Can place a new bomb every two nights. Cannot be killed by werewolves | | Corruptor | Each night, "glitch" a player. That player cannot speak, vote, or send emojis the next day—and dies after voting. Their role is replaced with "?" upon death | | Cannibal | Each night, choose to eat 1 player, OR save hunger to eat 2 the next night, OR save further to eat up to 5 players in one night. Maximum 5 per night | | Alchemist | Creates potions. Red potion = direct kill. Black potion = slow death. Can brew potions for various effects | | Siren | Uses a song to charm players, causing them to die. Gives a notification to victims | | Zombie | Can bite players to convert them to the zombie team. Infected players die and may rise again | | Sect Leader | Converts players to join the Sect team. The Sect wins when all non-members are eliminated | | Illusionist | A new solo role with illusion-based abilities. Can manipulate perceptions and deceive other players | | Blight | Spreads disease among players. Infected players die over time. Gives victims a notification | | Bandit | Teams up with an Accomplice. Together they rob and eliminate players | | Evil Detective | A detective that works for no one. Has investigative abilities but uses them for solo victory |
Strategy : Convert confirmed good players or strong informational roles to completely flip the game balance.
Can trigger an ability that hides the voting patterns of the Werewolf pack for a day. Douses players in gas and can choose to
: If attacked by Werewolves, survives the night but dies at the end of the next day.
| Role | Aura | Ability Description | |------|------|---------------------| | | Evil | Once per game, protect a player from being lynched by the village | | Wolf Summoner | Evil | At night, revive one dead werewolf for the rest of the game. That player becomes a Regular Werewolf (losing their old abilities) |
: Can corrupt a player, causing them to die after a short delay unless saved by a specific role.