Simple Diffuse Substance Painter [patched] -
Perfect for achieving hand-painted, anime, or retro low-poly visual styles.
To help you understand where SimpleDiffuse fits in the texturing ecosystem, here's a comparison:
Create a custom preset or select a standard / Diffuse template that only outputs the single Base Color map.
on Gumroad for around $25, where it includes video tutorials for its settings. specific tutorial steps
Add a "Clouds" or "Perlin Noise" mask to the second layer. Lower the opacity to 10-20%. This creates a natural, organic feel that breaks up the digital perfection. Step 3: Baking "Fake" Lighting (Ambient Occlusion) simple diffuse substance painter
When you start a new project, your template choice matters. If you are going for a purely diffuse look (common in mobile or Nintendo Switch titles), you might use the template or simply disable all channels except Base Color in your layers. Pro Tip: The "Flat" Lighting Mode
Add a followed by a 3D Linear Gradient generator.
def paint_stroke(layer, uv_coord, color, brush_size, hardness): mask = layer.mask # grayscale image pixels = get_uv_texels(uv_coord, brush_size) for u,v, weight in pixels: alpha = brush_falloff(distance, hardness) current = mask.get_pixel(u,v) new_alpha = min(1.0, current + alpha * flow) mask.set_pixel(u,v, new_alpha) composite_diffuse() # merge layer stack
| Limitation | Simple Solution | |------------|----------------| | No real-time lighting | Use flat viewport with tinted preview (optional: custom lighting toggle) | | No PBR materials | User adds roughness manually via texture packing (outside tool) | | No procedural noise | Provide 3-4 basic brush alphas (spatter, dots, scratch) | | No smart materials | Offer “macro” recording: sequence of saved brush + mask + color | Perfect for achieving hand-painted, anime, or retro low-poly
In the modern 3D industry, Physically Based Rendering (PBR) is king. However, stylized games, mobile projects, and stylized art often require a more artistic, painterly approach—commonly known as , base color, or hand-painted texturing. Adobe Substance 3D Painter is incredibly powerful for this, allowing you to blend the efficiency of PBR with the creative freedom of hand-painted styles.
Start simple. Paint boldly. And let your colours do the talking.
This guide focuses on the most direct and powerful technique in Adobe's flagship 3D texturing software — mastering the simple diffuse workflow in Substance Painter. We'll go from absolute basics to practical application, showing exactly how to achieve clean, vibrant, professional-looking results.
Delete the default paint layer. Add a new Fill Layer and name it "Base Color". specific tutorial steps Add a "Clouds" or "Perlin
Add a for each distinct material ID or section of your mesh. Assign pure, flat hex colors to the Base Color slot.
Once you're happy with your painted model, it's time to get the texture out.
Once your texture looks complete in the Base Color viewport, it is time to export it for use in your game engine or rendering software of choice. Navigate to File > Export Textures ( Ctrl + Shift + E ).