: Supports millions of colors beyond the standard two-color system.
Here are examples of how the Chroma mod transforms Beat Saber environments: chroma qmod
This saves production hours during focus sessions. : Supports millions of colors beyond the standard
| Offset Value | Effect on Chroma QP | Bit Allocation to Chroma | Resulting Chroma Quality | Typical Use Case | | :---: | :---: | :---: | :---: | :--- | | | Higher (More compression) | Fewer Bits | Lower | File size reduction, deemphasizing color in noisy sources | | Zero (0) | Equal to Luma | Standard | Standard | A neutral starting point, safe for general content | | Negative (-1 to -6) | Lower (Less compression) | More Bits | Higher | Preserving color accuracy, fixing gradients, anime encoding | It is almost always bundled with Noodle Extensions
: Chroma is rarely installed alone. It is almost always bundled with Noodle Extensions (for wall and note movement) and Mapping Extensions .
Here is a simplified workflow for creating a Chroma map in MMA2, based on community documentation: