The ultimate way to make Starsector console commands better is to stop typing them out individually. The mod allows you to chain commands together or create custom aliases.
: Instead of just spawning ships in your cargo, this spawns an entire enemy or allied fleet in the current system. This is crucial for testing fleet doctrines or creating instant, massive combat scenarios.
This guide outlines how to expand your toolkit, the best additional console commands to use, and how to configure them for a better gameplay experience. How to Add Custom Commands to Starsector
: Typing devmode in the console enables "God-eye" view on the map, allowing you to see inside unexplored systems and use the Neutrino Detector for free. Essential Starsector Console Commands I Can't Play Without
: The classic. Instant funding for buying that new capital ship.
If you are tired of raiding the same Hegemony orbital works for the 50th time, use: list blueprints Followed by: additem [blueprint_name] 1 This ensures you can actually play with the ships you want without relying entirely on the game's stingy drop rates. 2. Fleet Maintenance and Logistics
Are you trying to in your current campaign?
Instantly dumps every custom hull from a specific faction mod into your local space station storage. 🔬 Next-Level Commands: Deep Sandbox Modification
: Spawns specific hulls into your fleet.
Instead of just giving yourself infinite credits, you can use the mod to balance the sector. Did the Sindrian Diktat get wiped out by pirates too early? You can use commands to revive their markets or spawn defense fleets to keep the political map interesting. Did a modded faction become too overpowered? You can nerf their standing or remove specific markets. This level of control transforms Starsector from a static game into a dynamic sandbox where you curate the narrative.
: Manually added S-mods may visually glitch in the refit screen until you tab away and back. Exploration Bypass EasyTopographicData
But "better" means . Specifically, the "Detailed Combat Results" integration. Once installed, you can spawn exact enemy fleets you’ve fought before, or remove D-mods from specific ships without opening the refit screen.
You can string multiple commands together to create custom "cheat" scripts:
The ultimate way to make Starsector console commands better is to stop typing them out individually. The mod allows you to chain commands together or create custom aliases.
: Instead of just spawning ships in your cargo, this spawns an entire enemy or allied fleet in the current system. This is crucial for testing fleet doctrines or creating instant, massive combat scenarios.
This guide outlines how to expand your toolkit, the best additional console commands to use, and how to configure them for a better gameplay experience. How to Add Custom Commands to Starsector
: Typing devmode in the console enables "God-eye" view on the map, allowing you to see inside unexplored systems and use the Neutrino Detector for free. Essential Starsector Console Commands I Can't Play Without starsector additional console commands better
: The classic. Instant funding for buying that new capital ship.
If you are tired of raiding the same Hegemony orbital works for the 50th time, use: list blueprints Followed by: additem [blueprint_name] 1 This ensures you can actually play with the ships you want without relying entirely on the game's stingy drop rates. 2. Fleet Maintenance and Logistics
Are you trying to in your current campaign? The ultimate way to make Starsector console commands
Instantly dumps every custom hull from a specific faction mod into your local space station storage. 🔬 Next-Level Commands: Deep Sandbox Modification
: Spawns specific hulls into your fleet.
Instead of just giving yourself infinite credits, you can use the mod to balance the sector. Did the Sindrian Diktat get wiped out by pirates too early? You can use commands to revive their markets or spawn defense fleets to keep the political map interesting. Did a modded faction become too overpowered? You can nerf their standing or remove specific markets. This level of control transforms Starsector from a static game into a dynamic sandbox where you curate the narrative. This is crucial for testing fleet doctrines or
: Manually added S-mods may visually glitch in the refit screen until you tab away and back. Exploration Bypass EasyTopographicData
But "better" means . Specifically, the "Detailed Combat Results" integration. Once installed, you can spawn exact enemy fleets you’ve fought before, or remove D-mods from specific ships without opening the refit screen.
You can string multiple commands together to create custom "cheat" scripts: