You need to use the DedicatedStorageWhitelist setting. Add the class names of the Primal Fear items. Example structure for the file:
[StructuresPlus] PullResourceAdditions=/Game/Mods/Primal_Fear/Dinos/Elemental/Griffin/Feathers/PrimalItemResource_ElectricFeather.PrimalItemResource_ElectricFeather,/Game/Mods/Primal_Fear/Dinos/Alpha/Blood/PrimalItemResource_AlphaBlood.PrimalItemResource_AlphaBlood Use code with caution.
S+ Additional Resource Pulling - Can't Get Primal Crystal to add
Use the console command admincheat GiveItemNum <ItemIndex> 1 0 0 while looking at the PF dev kit item list (online or in mod files). Then use admincheat GetItemBlueprint on the spawned item.
The standard solution for bulk resource management is the . However, by default, S+ may not recognize the unique item IDs from Primal Fear, preventing you from storing them in bulk.
This is the ultimate solution. It adds all Primal Fear items to the global S+ storage whitelist permanently.
Ensure the (the small console) is powered and within range.
If a Primal Fear resource (like Primal Crystal or Wyvern Milk) does not normally stack, the Dedicated Storage bin may not accept it by default.
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Honey_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=true)) 💡 Pro Tip: Using the Transfer Tool
To add specific Primal Fear items, you need their unique Class Name (Blueprint path). These can be found in the Primal Fear Mod Wiki or community forums. PrimalItemResource_PrimalCrystal_C PrimalItemResource_ElementalIngot_C PrimalItemResource_ToxicEssence_C PrimalItemResource_FireEssence_C PrimalItemResource_IceEssence_C Using the S+ Dedicated Storage Intake
: Go to Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\ .
Are you running a dedicated server? Do you want every player to automatically have Dedicated Storage pre-loaded with all Primal Fear resources? You need to edit the file.
Note: If the header does not exist, scroll to the absolute bottom of the document and type it out manually on a fresh line. 3. Inject the PullResourceAdditions Code
You must add each resource individually under the AddItemWhiteList array.