
Use your Modes as shields while you personally attack. Key Cards: Reinforced Hologram (L1), Holographic Rebuttal (L2), Systemic Shock (L??). Playstyle: Ignore ranged Modes. Summon Hard Light Conduit. Stand behind it. Use your bottom actions to give it Retaliate. Use your top actions to pierce through it. When the Conduit dies, you immediately Mode Switch into another one. Pros: Very tanky. Great for 2-player parties. Cons: You will exhaust faster because you aren't cycling as efficiently.
Managing multiple active summons to control the board and deal chip damage. Arcing Generator, Machine Bolter, Toxin Distributor
Goal: Maintain two Modes simultaneously. Usually, Hard Light Conduit (tank) and Force Amplifier (support). Key Cards: Duplication Matrix (L5), Cascading Images (L4), Reality Nexus (L9). Playstyle: Turn 1: Summon Conduit. Turn 2: Play Duplication Matrix bottom to summon Force Amplifier. Now your Conduit has +1 attack, and you have two bodies blocking enemies. Use Mode Switch on one to refresh its HP, but keep the pair alive. Pros: Unmatched board control. Feels like commanding an army. Cons: Requires high prosperity for Cloak of Pockets. Weak to AoE enemies.
If your active construct dies while you are transferring into it, you do not suffer exhaustion, but you are forced back into your fragile baseline form. frosthaven prism guide
In the frozen, unforgiving landscape of Frosthaven, where the remnants of civilization cling to survival against the encroaching cold, the mercenaries of the outpost rely on diverse skills to secure their future. Among the most intellectually stimulating and tactically complex of these heroes is the Prism. Unlocked through the aspirations of the Clockwork Solstice, the Prism is a "summoner" class unlike any other in the Gloomhaven universe. Rather than commanding a horde of minions, the Prism commands a single, modular construct—a towering amalgamation of mirrors, lenses, and arcane machinery. This essay serves as a comprehensive guide to the Prism, exploring the mechanics of the Construct, the nuances of deck building, and the strategic paradigms required to master this luminous class.
The Hive itself is capable of massive, S-tier level damage when managed properly.
Your baseline ranged summon. Reliable, consistent damage output. Use your Modes as shields while you personally attack
The Prism is highly flexible, functioning as a ranged damage dealer, a melee supporter, or a hybrid of both. The Two Primary Builds
(officially known as the ) is one of Frosthaven’s most intricate locked classes, designed for players who enjoy high-complexity tactical puzzles. It functions as a "modular" character that inhabits robotic summons to change its stats and abilities on the fly. Core Mechanic: The Transfer
Transferring is a powerful defensive tool because it removes all damage and negative conditions from the summon, though you inherit them yourself. Primary Playstyles Summon Hard Light Conduit
Offers exceptional utility and a strong attack modifier deck interaction.
...the Prism is arguably the most rewarding class in Frosthaven. It can be a ranged god at level 5+, capable of soloing scenarios in the right hands.
When you play a top action summon, you place a robot on the map.