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You rarely need to heal your summon. Furthermore, the Phantom Summoner has access to excellent debuffs and can use the "Corpse Life Drain" skill to keep their own HP and MP topped off.
These skills provide insane damage and attack speed when HP is low, allowing them to demolish mobs and even bosses. AoE Potential:
Most Interlude free servers feature dynamic herb drops from monsters. Target hunting grounds where mobs drop Herb of Life and Herb of Mana to completely eliminate your downtime.
While many Interlude servers (especially free/private ones) offer NPC buffers that make almost any class "soloable," the following classes are the objective top picks for true solo efficiency.
The primary argument for the Spellhowler is the "Body to Mind" mechanic. In Interlude, mana management was the bottleneck for all magical classes. While other mages prayed for a Recharger, the Spellhowler could convert their own HP into MP. When combined with the Vampiric Claw skill (which drains HP from the enemy) and a standard "Bless the Body" buff, the Spellhowler creates a self-sustaining loop. They could kill mobs from a distance with Hurricane, drain them for health, and convert that health back into mana. This cycle allowed for zero-downtime grinding, a feat no physical class could match without external support.
You rarely need to heal your summon. Furthermore, the Phantom Summoner has access to excellent debuffs and can use the "Corpse Life Drain" skill to keep their own HP and MP topped off.
These skills provide insane damage and attack speed when HP is low, allowing them to demolish mobs and even bosses. AoE Potential:
Most Interlude free servers feature dynamic herb drops from monsters. Target hunting grounds where mobs drop Herb of Life and Herb of Mana to completely eliminate your downtime.
While many Interlude servers (especially free/private ones) offer NPC buffers that make almost any class "soloable," the following classes are the objective top picks for true solo efficiency.
The primary argument for the Spellhowler is the "Body to Mind" mechanic. In Interlude, mana management was the bottleneck for all magical classes. While other mages prayed for a Recharger, the Spellhowler could convert their own HP into MP. When combined with the Vampiric Claw skill (which drains HP from the enemy) and a standard "Bless the Body" buff, the Spellhowler creates a self-sustaining loop. They could kill mobs from a distance with Hurricane, drain them for health, and convert that health back into mana. This cycle allowed for zero-downtime grinding, a feat no physical class could match without external support.
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