Legion Td Guide ((top)) Jun 2026
If your teammate leaks, your towers will eventually step up to help clear the leaked units. Ensure your frontline is durable enough to survive prolonged combat if your cross-lane partner is struggling.
: High-level play requires "splitting" units to distribute damage across multiple health pools, preventing a single tank from being focused down too quickly. Wave Counters
Nomad starts with a cheap and highly effective unit, the , which is great for pushing workers early. However, its complexity ramps up significantly after wave 6, making it a bit more demanding than the others on this list. legion td guide
| Round | Novice (0-1000 MMR) | Good (1200-1600) | Expert (1800+) | |-------|---------------------|------------------|----------------| | 4 | 0-1 workers | 1-2 | 2-3 (risky) | | 7 | 1-2 | 3-4 | 5-6 (aggressive)| | 10 | 3-4 | 5-6 | 7-8 | | 13 | 4-5 | 7-8 | 9-10 |
| Wave | Creep Type | Key Defense | Dangerous Sends | |------|------------|-------------|----------------| | 1 | Melee (low hp) | Any fighter | Doom (wastes time) | | 2 | Ranged (low dmg) | Fast attackers | Snail (tanky) | | 3 | High armor | Magic damage | Saurian (high HP) | | 4 | Many small units | AoE / Splash | Dinosaur (stun) | | 5 | Flying | Anti-air (Archer/Mech) | Turtle (resistant) | | 6 | Tanky + healer | Focus fire | Mole (steal gold) | | 7 | | High HP towers | Can send anything | | 8 | Fast + magic immune | Physical dmg only | Harbinger (Aoe)| | 9 | Very fast, low health | Splash / attack speed | Doom + Ghost | | 10 | BOSS (Dragon) | Mass single-target | No sends (boss wave) | | 11-13| Mixed waves | Balanced dps | Save mythium | | 14 | Heavy armor | Pierce damage | Massive sends | | 15 | Regenerating | High burst | Kill before heal | | 16+ | Hybrid | Full mix | King upgrades | If your teammate leaks, your towers will eventually
Legion TD 2 is the most exhilaratingly tense co-op tower defense game you've probably never played. It's a deep, strategic battleground where every decision in the first three waves echoes through to the final push against the enemy king. While its reputation for difficulty can be daunting, with the right guide, this incredibly rewarding game becomes accessible to anyone willing to learn.
Sending creeps is how you win. You are not just defending; you are attacking the enemy economy and King. Wave Counters Nomad starts with a cheap and
If enemies leak (pass through your defense), they attack your King. If your King dies, you lose.
Before upgrading a unit, look at the next two waves. If an upgrade changes your unit’s armor type to one that is weak against the upcoming wave, hold your gold or build an alternative unit. 3. Advanced Positioning and Grid Layouts
| Wave | Enemy | Count | Key Characteristics & Strategy | | :--- | :--- | :--- | :--- | | | Crab | 12x | Very easy . Start with a basic tank and a DPS. Push workers aggressively. | | 2 | Wale | 12x | Easy . Yozora solo is a common opener. | | 3 | Hopper | 18x | Swarm wave . The sheer number of enemies makes them dangerous. | | 4 | Flying Chicken | 12x | First Flying Wave . Ensure you have some anti-air coverage. | | 5 | Scorpion | 8x + 1 Boss | First Boss . The boss pierces armor, so pure armor is less effective. | | 6 | Rocko | 6x | Small, hard-hitting wave . Each Rocko can critically strike. | | 7 | Sludge | 10x | Magic-Resistant . Avoid relying on spell damage this wave. | | 8 | Kobra | 12x | Magic-Ranged . Medium-ranged enemies that spit magical venom. | | 9 | Carapace | 12x | Ranged-Resistant . Use melee units or spellcasters to counter their high ranged defense. | | 10 | Granddaddy | 1 Boss | The Boss Wave . Sending tank mercenaries here is devastating. | | 11 | Quill Shooter | 12x | Long-Ranged . High damage from a distance; they need to be engaged quickly. | | 12 | Mantis | 12x | High Damage . Very lethal if your tanks don't have support. | | 13 | Drill Golem | 6x | Tanky & Hard-Hitting . Few in number but very dangerous. | | 14 | Killer Slug | 12x | Magic-Resistant Tank . A very tough wave that punishes magic-heavy builds. | | 15 | Quadrapus | 8x + 1 Boss | Magic Spam . The boss and minions deal magical damage. | | 16 | Cardinal | 18x | Swarm DPS . Overwhelms unprepared defenses with sheer numbers. | | 17 | Metal Dragon | 12x | Flying & Magic-Resistant . Requires powerful physical DPS. | | 18 | Wale Chief | 6x | Powerful Brutes . Strong, but low unit count. | | 19 | Dire Toad | 12x | Armor-Piercing . Their poison bypasses armor, making health pools more important. | | 20 | Maccabeus | 1 Boss | The Final Boss . Each kill restores his health and increases his damage. |
