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Say Hi to 97467 97467Contains visual effects, specifically the animated "Goal" flash and field flares (fireworks/smoke). Some stadium effect mods require you to place .bin files in dt07.img .
When you install a patch (e.g., Smoke Patch, PTE Patch, or Galaxy Patch), you often need to place new .img files or overwrite existing ones inside the kitserver/pesedit/img or directly in the img folder of the game installation directory. Knowing exactly which file does what prevents you from deleting an essential file or misplacing a texture.
Instead of directly modifying original .img files (risks corruption), modern modding uses :
This critical file contains the motion data and physical mechanics for players. It dictates how players run, dribble, shoot, celebrate, and interact with the ball. Modifying this file is rare and highly complex, as it directly affects gameplay physics. dt04.img – Database, Emblem, and Logo Files Pes 2013 Img File List
| File Name | Primary Contents | Modding Usage | | :--- | :--- | :--- | | | System Files & UI | Contains general system files, menu backgrounds, and in-game overlays. Rarely modified by average users. | | dt01.img | Unlicensed Team Files | Often contains data for generic (fake) teams that are sometimes replaced by total conversion patches. | | dt02.img | Sound (Commentary & BGM) | Contains commentary files, menu music, and crowd chants. Usually .adx format audio files. | | dt03.img | Kits & Logos (1 of 2) | High Priority. Contains kits, club logos, and emblems for various leagues. | | dt04.img | Kits & Logos (2 of 2) | High Priority. Contains kits and logos for national teams and remaining clubs. | | dt05.img | Referee Kits | Contains the textures for referee uniforms. | | dt06.img | Balls | Contains all football models and textures. Essential for adding ball packs. | | dt07.img | Stadiums (1 of 2) | Contains stadium models, pitch textures, and stadium adboards. | | dt08.img | Stadiums (2 of 2) | Contains specific stadium data like entrance tunnels and stadium-specific crowd geometry. | | dt09.img | Boots & Gloves | Contains boot models/textures and goalkeeper gloves. Popular for adding the latest boot packs. | | dt0b.img | Faces & Hair | Contains player faces and hairstyles. Essential for adding real faces for players like Mbappé or Haaland. | | dt0c.img | Kit Configs | Sometimes used for kit configuration settings (collars, number placement). | | dt0d.img | Goalkeeper Kits | Specifically contains goalkeeper kit textures. | | dt0e.img | Replays & Effects | Contains textures for rain, snow, injury effects, and replay wipe effects. | | dt0f.img | Scoreboards & Clocks | High Priority. Contains the TV scoreboard overlays, clocks, and match timers. | | dt20.img | Gameplay/Physics | Often linked to gameplay physics or specific database structures in certain patches. |
: The most important file for visual mods; it contains kits (uniforms) and player faces/hair .
| File Name | Primary Content & Purpose | | :--- | :--- | | | English Audio Commentary (Other regional versions exist, e.g., dt00_b for Brazilian). | | dt01.img | Core Game Data: Player database, formations, league structure, team data, and all other core game logic. | | dt02.img | Background Music & In-Game Soundtrack (menu and stadium tracks). | | dt04.img | Tournament & League Graphics: Trophy models, logos, emblems, and cup banners. | | dt05_e.img | Menu Texts & Interface Strings (English version; other languages use suffixes like dt05_c.img for Chinese). | | dt06.img | 2D Menu Graphics & User Interface Elements: Backgrounds, buttons, scoreboards, and the formation screen. | | dt07.img | Stadium & Pitch Data: Turf textures, stadium models, and environmental effects. | | dt08.img | Demo version stadium file (modders adapted PES 2012 stadiums for 2013 demo play). | | dt09.img | Player & Team Entrance Animations: Cinematics and tunnel scenes before matches. | | dt10.img | Replay & Highlight Graphics: Logos and visual effects during match replays. | | dt11.img | Crowd Audio: Chants, whistles, and ambient stadium sounds for an immersive experience. | | dt12.img | Exclusive Content (Paid DLC for Japanese version) containing licensed J1 and J2 League teams. | | dt0a.img | Core System Data (critical for game stability, tied to system files). | | dt0b.img | Referee Models, Kits, and Match Balls (in-game visual assets). | | dt0c.img | Player Kits, Faces, Hair Models & Boots: Highly customized content for realistic player appearances. | | dt0f.img | Official Konami Data Packs (DLCs): Licenses for transfers, new kits, and balls. | Knowing exactly which file does what prevents you
Complete Guide to the PES 2013 IMG File List Pro Evolution Soccer 2013 remains a favorite for PC modders due to its highly accessible file structure. Most of the game's assets—including faces, kits, stadiums, and music—are stored inside .img files within the game's installation directory. Understanding this file list is essential for installing patches or manually editing game data. The Core IMG Files Explained
The following table lists every major .img file found in the \img directory of PES 2013, along with its contents.
At the core of PES 2013 modding is the img folder, located in the game's installation directory. This folder contains archived files that store every visual and audio asset in the game. Understanding the PES 2013 IMG file list is essential for installing patches, editing textures, or creating custom content. Modifying this file is rare and highly complex,
: Holds script files, league structures, and text data.
In this guide, we will provide the most exhaustive list of .img files found in the kitserver or game root directory, explain what each file controls, and how to use this knowledge to avoid crashes and conflicts.
: The master file for standard UI components. It holds positions for text, menu item shapes, gamepad button icons, mini-kits, and training ground graphics.
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