[updated] — How+to+convert+jar+to+mcaddon+verified
You are about to attempt something Mojang never intended. You cannot simply "rename" a Java Edition mod ( .jar ) and expect it to work in Bedrock Edition ( .mcaddon ). That would be like putting diesel in a Ferrari.
Download and open Blockbench , the official, free 3D modeling software supported by Mojang.
Click on the newly created filename (e.g., archive.zip ) and completely change the name and extension to YourModName.mcaddon .
due to fundamental differences in how the two versions are coded. Java Edition mods use
: Highlight both the MyMod_Resource_Pack and MyMod_Behavior_Pack folders simultaneously. how+to+convert+jar+to+mcaddon+verified
Bedrock Edition handles 3D models and textures differently than Java Edition. Java items frequently use flat layers or native Java cubes, whereas Bedrock entities and custom blocks rely strictly on specific JSON geometry formats. Converting Models via Blockbench
Converting a Minecraft Java Edition mod ( .jar ) into a Bedrock Edition addon ( .mcaddon ) is a popular request, but because these two versions of Minecraft run on entirely different programming languages— for Java Edition and C++ for Bedrock—there is no single "magic button" that automatically converts them with 100% verification.
Create JSON files in MyMod_BP/entities/ or MyMod_BP/items/ to define the behavior you analyzed in Step 1.
(visuals), and may include JavaScript for the Scripting API. Automated Tools You are about to attempt something Mojang never intended
Set up three distinct folders on your desktop: [Mod Name] Extract , [Mod Name] Resource , and [Mod Name] Behavior . Step 2: Extract the Java Asset Hierarchy
) is a complex process because the two versions of the game run on entirely different engines—Java and C++—and use different modding systems
MyConvertedAddon/ ├── behavior_pack/ └── resource_pack/
Disclaimer: This is for educational purposes. Piracy or stealing code is not cool. Download and open Blockbench , the official, free
Right-click the highlighted folders, select your archiving tool, and compress them together into a standard .zip file.
Example: Recreating a custom sword that sets entities on fire.
| Feature | .JAR (Java Edition) | .mcaddon (Bedrock Edition) | | :--- | :--- | :--- | | | Java | C++ (Addons use JSON & JavaScript) | | Structure | Compiled classes | Zipped folder of JSON scripts, geometry, & textures | | Execution | Requires Forge/Fabric mod loader | Native import via file browser | | Verified Status | N/A | Requires valid UUIDs & manifest.json |
A true conversion requires rebuilding the mod from scratch or using a bridge tool . This guide covers the legitimate (and cool) way to take your Java idea and forge it into a verified Bedrock add-on.





